This zone’s suit is the Rocket Suit, which you control with the Adaptive Triggers and the SIXAXIS tilt controls. Every review comes from a verified owner of this game or item and is evaluated by a team of moderators. The game is free for all PS5 console users and is designed to be enjoyed by gamers and families alike.
Pervasive and distinct rumble effects steal the show, from the tiny sensation of Astro’s footsteps to thundering moments like an Indiana Jones-style boulder chase. The triggers offer resistance as you charge your jumps in a frog suit or operate the levers on a toy machine. Sliding your finger across the touchpad lets you direct your movement as you roll around in a ball. The list goes on, and while some mechanics feel like gimmicks (steering with motion controls will never be fun), the majority of them are cool. Even more than that, they make a substantial difference in your connection to the action, conveying an amazing tactile sense of the world.
It comes pre-installed on the PS5, which makes sense because it serves as a tech demo for the DualSense controller. The first thing you’ll immediately notice is what everything feels like. Astro’s little footsteps change depending on what surface you are walking on, accurately conveying the texture and feel of any changes directly into your hands. Stomping across metal feels different than plinking across glass, which are both different from enjoying a day on the sandy beach in Cooling Springs.
Everything pops, and with so much detail, you can spend quite a bit just exploring. Every single device, or UMD or game disc, is lovingly crafted right down to the movable thumbsticks of a controller, or the input and output ports on the back of a console. The other two are much weaker in comparison, considering the frog suit in Cooling Sprints is heavy to use with directional launching and motion controls.
You can explore all these items in the PlayStation Lago, a hub area of everything you collect. It’s a lot of fun to scale up these objects, and each one has a cool animation. Granted, it’s only a startup noise or something getting popped open. You can tell how much love Team Asobi put into this celebration of PlayStation. You become entranced with all the functions, but it doesn’t stop there. So many little details throughout Astro’s Playroom make the DualSense exciting.
Since the path starts at Bot Beach, travel matching the path shown on the Special Bot’s capsule to free him and unlock the final Special Bot. TG88 com is under the pier immediately to the right of when the player first lands in the water from the slide. It will make a small noise through your controller when it is stepped on. The second one is near a much wider pier on the left side, just past it and to the left. When you move past the enemy you leave alive, climb on top of the area on the white walls.
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@Froggydarren I have been watching DF reviews for a long time now, and still find their framerate analysis to be a god send as anything much less than locked 60fps makes me feel ill – literally. I always thought they missed a big trick here, and should have had Astro bot (the game) reveal the look of the Pro at the end of the game – via some sort of super power up for the mothership. Stand at the edge of the level and throw the projectile towards it to reveal the location of the bot.
Midway through you can find this puzzle piece, basically right in your way. Artifact 2/2 “PlayStation Game Disc” – After jumping the gap with the bowling pin in front, go to the right across the pair of moving platforms to find this artifact. Puzzle Piece 3/4 – After the checkpoint where you slide down a slope, this puzzle piece is to the right across the grey quicksand. Puzzle Piece 4/4 – When you reach the room with the fans blowing downward toward electrical hazards on the floor, this puzzle piece is between an electrified mine and these hazards. Puzzle Piece 2/4 – In this same starting area, go around the back of the rock pillar in the middle of the purple plants to find this puzzle piece. Puzzle Piece 2/4 – At the second hang glider section some rings will appear.
With an experience like this, it’s no wonder that Astro Bot has a devoted following so much that a full-length game is coming soon. If you haven’t played this gem, enjoy the pinnacle PS5 experience. Having the rewards be items that we grew up with tugs nostalgic heartstrings — and each model is rendered perfectly. The PSP reward is so detailed that it feels like Team Asobi could have placed your old childhood PSP into the game.
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Meanwhile, the monkey suit in GPU Jungle is very frustrating to use outside of the cool swinging action due to the weird timing and its usage of the motion controls. With the way forward forged, return to the start of the level and, facing backwards to where you first started, look to the left side of the archway to spot some cables in the ground. Pull them to get a canister, which has a tiny net inside (like from Ape Escape!). With the GT Driver revealed, you’ll see on his container’s display an image that looks a bit like a racetrack.
Some franchises and games, such as Gran Turismo, are relegated to references in trophy descriptions, which have not been listed below. Unfortunately, there are no plans for Astro’s Playroom DLC, so there may not be a chance to go Easter egg hunting again. To free this bot, a riddle needs to be solved, hinted at by the clock image on his capsule. To solve this, head to the raised circular platform nearby with two caterpillar-like enemies on top. Defeat them to reveal another ally bot, one that needs to be spun to create a climbable surface to get to the next part.
Each requires specific actions‚ such as solving riddles or interacting with the environment. While not needed for the Platinum Trophy‚ they add depth and fun‚ celebrating PlayStation history. Completing these unlocks unique achievements and brings you closer to 100% completion‚ making them a great bonus for dedicated players. Boss Fight Trophies in Astro Playroom are unlocked by defeating specific bosses in various levels.
Further along the area where the Horizon and Dreams easter eggs are will be some vines you can move by blowing into your microphone. Inside the cave on the right is a coffin, which if you punch will cause a blonde figure to emerge and pull the lid back on. This references the Castlevania series, specifically 1997’s Symphony of the Night on PS1, by Konami Computer Entertainment Tokyo.